2011年1月27日星期四

Games have always required some degree of a suspension

What I'm trying to say is, doesn't the story of a game like Red Dead, lose realism when you're killing 30+ outlaws while clearing a single hideout? Marston, our hero, is literally a mass murderer. Admittedly, I wouldn't want it any other way. Gunplay was what made that game so much fun. But this brings me to question Rockstar's next release. How replica Longines L2.705.4.23.2 Men's Watches realistic will it be if the player ends up killing dozens of gangsters while raiding a hideout? How many shootouts in the streets of LA would it take before a police chief suspends a detective's badge? Shouldn't it take just as many bullets to kill a detective as it would to kill a gangster? Wouldn't a detective have some moral difficulties with killing even one man?

Games have always required some degree of a suspension of disbelief. With Rockstar pioneering a new technology of facial animation, they are ultimately trying to lessen that degree. So should gameplay mechanics (like killing hundreds) follow suit?About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has replica Longines L2.142.4.51.4 Men's Watches nothing to do with the stories we run. That's why we have that little box on the front page of Kotaku. You know, the one with “Got something to say?” written in it? That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Just make sure to include in your comment so we can find it. Every weekday we'll pull one of the best posts we can find and highlight it here."

"Sometime within the next month Kotaku Beta will become plain old Kotaku. Now's probably a good time to host another Kotaku Editorial Board to discuss the changes and try to answer some of your questions.One important thing. You might want to check out this neat little trick on the beta site. Try moving through articles by using your replica Longines L2.642.4.73.4 Men's Watches keyboard arrows. Right and left to change articles, up and down to read them. Makes a big difference.We held our first Kotaku Editorial Board back in July, but with the advent of the Kotaku Editorial Board tag page, it didn't feel as necessary. Myself and the other writers have tried to stay on top of the comments, questions and requests left in the running forum page instead.